Kiri- 1st Level Shaman + Her wolf pup and her henchmen Rothdred and Gax
Glocken- 1st Level Dwarven Craft Priestess
The session began back in the town of Helix with Kiri haggling at Adil's Mercantile with her two henchmen and her wolf pup. Adil, the proprietor was trying to convince Kiri that she should trade her "dog" to for the hammer, pry bar, torches and other dungeon bashing supplies she was purchasing. As they haggled, a Dwarf craft priestess entered to mercantile. Dwarf folk are rare in Helix and a craft priestess skilled in the forging of weapons even more so. The curious dwarf inquired as to why the shaman of a race of horse nomads would need such tools. The shaman explained that the undead walked in a chaos tainted place south of the town of Helix that required the skills of clergy such as herself to in order to be cleansed. The dwarf considered this and thought perhaps that some relics of dwarves craft may be found in such a place which could be recovered. She introduced herself as Glocken the craft priestess and offered to join the shaman on her journey into the Barrowmaze. Glad to have the company, Kiri accepted and the pair prepared to enter the catacombs below the barrow moor.
The two adventurers and their hirelings travelled to the barrow moors and entered the central mound where they lowered themselves down into the dungeon. The shaman wished to find out if her companion Aria had perhaps survived the day and a half of entombment in the silent Barrowmaze. The dwarf and one of Kiri's henchmen went to work on the stone door that Aria was trapped behind. After a considerable amount of toil, and a great deal of noise, the party was able to bash down the door to reveal seven skeletons ready to give battle. The party was quickly pressed with the dwarf priestess being battered in the first round of attacks. The party counter attacked successfully and Glocken's religious faith drove back the foul undead. The henchmen gave chase and destroyed the abominations. Kiri's wolf pup happily gnawed the femur he had snatched from one of the undead skeletons whilst the rest of the party looked to the disposition of the blade dancer and the henchman Grub.
It was immediately apparent that Kiri's old companions were dead. The corpses were beaten and smashed into an unrecognizable pulp by the skeletons. The party salvaged what gear, coins and weapons they could. The remains of their fellow adventurers were scraped up and the party returned to Helix. Cremation of the remains was accomplished though firewood is dear here on the plains of the eastern borderlands. Kiri was aware that Grub was the village idiot in Helix and sought to find any relatives he might have. She found out that Grub's mother was his last living relative and lived in a hovel on the edge of town. After seeing the squaller in which Grub's mother lived, Kiri gave the wretched woman what was owed to Grub plus a bit of a kicker. Grub's momma, who thought her son would never amount to much, was pleased to have the coin. Kiri's henchmen thought that was very classy and felt a little better about their employer, even though she smells like a horse blanket.
After a three days rest, some resupply, the party found there weren't very many available hirelings in Helix. The only one available was an unlikely lad named Hilmar. At first, Glocken misunderstood the boy's mumbling and thought his name was "Killmore." "Killmore" she felt was a far more fitting name for a henchman than Hilmar and "Killmore" was what she called him from that point forward. Feeling it was likely they would meet further resistance in the Barrowmaze, they decided to make a trip to the refugee camp of Kuurmi and see if they could hire a few more fellows. The trip was without incident and they made it to the old barracks where a number of mercenaries, brigands and unsavory sorts were staying. She found two simple spearmen, who happened to be twins looking for jobs. With the new hirelings, "Heave" and "Ho" the party returned to the Barrowmaze passing through Helix on the way.
Returning to the section of the dungeon that Kiri and her party had previously been searching, the party wondered why a small room and seemingly empty room was enclosed by a portcullis. With the combined strength of the party, they were able to bend one of the bars enough to squeeze through. Glocken carefully searched the room but found nothing. The party then returned to see if Glocken's faith could deal with the frightening phantasm that had frightened them on their earlier exploration of the crypts.
Glocken entered the chilly room and watched as the phantom rose from the disturbed bones of the crypts lone occupant. She withstood the phantom's aura of fear and attempted to communicate with it but failed. Noticing a strange stone tablet on the floor she picked it up and tried to read the script. The letters turned into a swirl of chaotic signs and symbols that she struggled to withstand. Her mind was able to hang on and she broke free from the curse bound up in the tablet. The phantom receded back into the bones and the crypt was silent once again.
Seeing no need to linger in this part of the dungeon decided to move on. Just as they were departing, the party came across some ravenous rabid rats of uncommon size. The horrible beasts attacked the party and most were dispatched quickly. One of the rats was rather quick and avoided the blades of the adventurers. Leaping through the air, the vile rodent lept up and latched onto the throat of the poor henchman Hilmar. Failing to avoid the creature, Hilmar desperately attempted to fight off the beast but not before it punctured a major blood vessel in his neck and leapt to attack another of his companions. Blooded geysered from the wound and it was clear that Hilmar was going to die. The other henchmen hardened their resolve and took up the call, "Kill More! Kill More!" Slaying the last of the rats they briefly mourned their loss and headed back to town.